Shooting Range (UE4)

UE4 Shooting range

Karl abom blood blast

Blood splatter as seen from the side.

Karl abom rbd plank

I learned a lot about Houdinis RBD workflow during this project. I used a boolean operation to cut out the shape for the plank destruction. Best part? I can just change the boolean mesh if I want to change what the hole looks like.

Shooting Range (UE4)

Some VFX experiments I've been doing to learn some different Houdini tools better. Did some fluid sims to create the fuel tank explosion, but the big thing was exploring RBD destruction and how I could bring it into Unreal. I did the destruction in Houdini and brought it into UE4 through vertex animation textures.

Statue model was supplied by Charlotte Sköld:

More artwork
Karl abom captureKarl abom 655872697 640Karl abom 652577498 640