Knock It Off! VFX and Shader showcase. (UE4)

(UE4) Knock It Off! VFX and Shader showcase

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Knock It Off! VFX and Shader showcase. (UE4)

"Knock It Off" is an SGA-nominated VR game created in Unreal engine 4 over the course of four weeks. For this project, I worked as our VFX and shader artist, creating all our in-game effects and materials. I ended up working a lot on various aspects of the game when communicating with the team on how to implement features we came up with - For example, the floor shader needed to be very customizable for the designers as it was going to be used to communicate information to the player.

It was a very fun experience and I learned a lot about Unreal particle system, materials, and setting up blueprints.

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